Seannewboy

Seannewboy

Re: Introduction to Chox, and the Vardinain race

July 07 2010
Wow very nice.

Re: STO Fourms Sigs: Show Youre Fleet Pride!

July 07 2010
Try this. I removed some of the differing colors so that it fit on the line requirement. I think that was implemented after this was created.

[B][center]======================================[/center][/B][b][CENTER][FONT="Arial Black"][COLOR="Red"]Sto[/COLOR][COLOR="Orange"]ne[/COLOR][COLOR="Yellow"]wa[/COLOR][COLOR="SeaGreen"]ll[/COLOR][COLOR="Blue"] Fl[/COLOR][COLOR="DarkOrchid"]eet[/COLOR][/FONT]
[FONT="Arial Black"][COLOR="White"] =/\= [u]Strength in Diversity[/u] =/\= [/COLOR][/FONT][/B][COLOR="white"][url=http://www.stonewallfleet.com/]Click Here and Join the Largest GLBTA Fleet Today![/url][/center][/COLOR][B] [center]======================================[/center][/B]
Edited July 07 2010 by nicholasjohn16
Pete Spreadborough

Pete_jhS

Re: Introduction to Chox, and the Vardinain race

July 07 2010
Nice! :-D Love the thought and effort you've put in! Full marks for producing your own race with a proper, and interesting, back-story. As opposed to my beta [pre-Joined Trill current main] alien character, which I designed to look 'faintly odd' and whose entire back-story was:
Jay Eudy

Six-of-Nine

Re: STO Fourms Sigs: Show Youre Fleet Pride!

July 06 2010
I get this:

The following errors occurred when this message was submitted:
Your signature contains too many lines and must be shortened. You may only have up to 10 line(s)

But I copy/pasted exactly what was posted in this thread.
Jay Eudy

Six-of-Nine

Re: Introduction to Chox, and the Vardinain race

July 06 2010
To anybody wishing to create a Vardinain character, please let me know, and I'll provide template files.
Jay Eudy

Six-of-Nine

Introduction to Chox, and the Vardinain race

July 06 2010
My toon Chox (pronounced Cox) is of the Vardinain race, hailing from planet Vardinaia, located in the distant Delta Quadrant.

A thousand years ago, the Vardinain race, hailing from planet Vardinaia, located in the distant Delta Quadrant, were neighbors and uneasy allies with the Vaadwaur (http://memory-alpha.org/wiki/Vaadwaur). Eventually the Vaadwaur began their turn to conquest, and the Vardinains knew that their planet would be one of the first to fall.

They sent a young scientist by the name of Chox to infiltrate the Vaadwaur to steal their Underspace technology. Chox's mission was a success, and she was then assigned to reverse engineer the technology, and adapt it to a way of saving their entire world. What they accomplished was no small feat. They were able to transport their entire planet through an underspace corridor. This was no ordinary corridor though.

The original plan would have had their planet pass through the corridor as a normal part of it's rotation path, and emerge in a nearly identical system, and continue the same rotation, around a new star. The plan worked well, successfully relocating their race at the other end of the galaxy, far from the normal reach of the Vaadwaur, however, there was an unforeseeable side effect of moving such a large amount of mass. The corridor became displaced in time, moving their world nearly a thousand years into the future, as well as to the other end of the galaxy.

The new location of Vardinaia places it in the vicinity of the Briar Patch, in the Sirius Sector Block of Federation space.
The passage through Underspace also caused some moderate geological and environmental side effects, causing pollution and minor earthquakes.

Chox, as project leader for the transport of their planet away from the Vaadwaur, also served as the official scientific contact with the Federation during the relief efforts to restore her world's natural ecosystems. During this time, she grew a great respect for the Starfleet Officers that helped her home to regain is strength and beauty. Once the restoration was complete, she submitted her application to enlist in Starfleet, along with hundreds of others in her race.

Physically, her race tends to be tall and thin, they have lobed heads, skin coloring that is primarily green, with highlights of almost any color. They have no ears, and share the same distinctive ridges on their faces and foreheads. [file name=Vardinain-20100818.zip size=47680]http://www.stonewallfleet.com/media/kunena/attachments/legacy/files/Vardinain-20100818.zip[/file]
Edited August 18 2010 by Six-of-Nine
Matt Litchfield

H4z

Re: Bank Rules

July 06 2010
My issue was that I typically put in a LOT more than I withdraw. I too rely mostly on drops. Only from time to time would I look in the Fleet Bank for an item such as Stem Bolts or a console. The logs verify that type of activity but after looking at them once, I would not want to audit them to report a problem, ugh.

I think the only reason I noticed it was because of my "oops" when I tried to keep stacking something that was already at its stack limit. It swapped and I'm guessing counted each item and not the stack. That's of course a guess based on my last experience.

Regarding the current set, the consumables could be an issue I guess depending on the combination of eps you do in a given day. I assume the limit is per day? Like I said, for the way I play, this is typically a non-issue and the "oops" just really messed things up for me. Oddly, I was still able to put the stack back in but the damage was already done by that point.

Re: Bank Rules

July 06 2010
No one but Officers have the ability to withdraw energy credits from the fleet bank.
Sam

Gravitos

Re: Do me a favs

July 06 2010
Do NOT feed them after midnight.
Sam

Gravitos

Re: Bank Rules

July 06 2010
The limits that are there seem fair. If someone is pulling out 10 things in the rank tabs I would hope they are putting something back.

Besides, a lot of what you could need drops in game or is a reward for a story arc. I'd be more worried about someone hoarding energy credits to buy the uber purple gear on the exchange. *that is if you can withdraw credits since i've never tried or had need to.*

Re: Bank Rules

July 05 2010
Do you think the limits should be less strict?
Matt Litchfield

H4z

Re: Bank Rules

July 05 2010
Thanks for the clarification. I knew the rules couldn't have been that strict. Still leaves me weary of using the bank.
Pete Spreadborough

Pete_jhS

Re: Upcoming Events!

July 05 2010
@bfelczer: Are todays STF runs still on? No one seems to know.
Wolf

AmericanWolf

Re: ((Anyone interested in roleplaying?))

July 05 2010
Count me in...
Josh

Exobyte

Re:ST: Battlefront "Hackers"

July 05 2010
It had been hours but Eddie continued to fake progress. In truth his talents had helped him secretly obfuscate the parts of the EMH that were the command subroutines. He had managed to send a coded signal to the Exobyte but there had been nothing to indicate that the signal was received nor was there a response. The Orions were starting to get impatient.

“You’re taking too long!” A punch connected with Eddie’s jaw as he spun to the ground.

“I’m doing what I can but the main computer is locked out. You’ll be lucky if there’s anything left to access. If you think I’m taking too long,” Eddie said, standing up and defiantly, “then you do it. Every Starfleet officer here would rather die than help you.”

Barclay looked at Eddie with a bit of concern. His comments on his intentions had become clouded to the veteran. In truth, Eddie’s smirk told the Orion the worst. The thug turned to Eddie’s console and saw what he had done, and the disruptor rifle swung and knocked Eddie down again causing a cut across his cheek and giving him a black eye.

“Shoot me and you’ll never get control now.” The Orion raised the rifle and pulled the trigger, hitting Eddie in the leg. The scream was bloodcurdling, but it didn’t phase Eddie’s resolve. “Now I’m just gonna be difficult…Keep firing. A few more shots and there’ll be nothing left of me.”

The Orion fired another blast.

---

“What do you think you’re doing?” a disruptor pistol was now trained at Turek’s frame. The Cardassian medic turned and presented the hypo spray.

“These two nearly drowned. I’m waking them up to check for brain damage.” The rifle didn’t lower, and the Orion stepped closer.

“You’re not doing anything.”

“But your boss…” Turek began in protest.

“…Isn’t here. You’re not helping anyone.”

Turek lowered the hypospray as he glanced around the room. Desmond lay on a bed and Solek on a third. Hreowr remained on the floor next to a few engineers and a command officer. A scowl fluttered on Turek’s face in frustration, but the Orion retrained the rifle in preparation to fire.

Summer watched the scene unfold from her vantage point laying on the bed, unmoving. When Turek glanced, she gave him as subtle a signal as she could that she was awake. Now it was only a matter of time before she could act in surprise.

---

Elsewhere, A Few Hours Earlier...

High above the upper atmosphere of Galor IV, the U.S.S. Exobyte drifted closer and closer on a collision orbit. Her attitude control was shot, main power was non-existent, but at least life support was still functioning. “Ensign Blaat, this is Frost. Come in.”

“This is Blaat,” the Ferengi responded. “Go ahead.”

“Ensign, Auxiliary power should now be online. Currently I have power running to internal sensors, communications, shields and weapons. I’m about to transfer life support off emergency. It should be noted that external sensors will be in the next pass, along with navigation and engines.”

“Thank you, Ms. Frost. I recommend we keep power usage to a minimum until then to keep our attackers thinking we’re still dead in the water. We have just under an hour before we drift into the upper atmosphere.” Blaat returned to his manual diagnostic on the sensor module.

“Good idea. Frost out.” Inside Engineering, the young female punched a few commands on the console. After an approving chirp, she picked up a small cord and connected it to a still operating Borg cortical node. A final command entered and the line was active: Director Hansen, do you read me? This is Jacqueline Frost onboard the Exobyte...Annika, please respond!

[[To Be Continued...]
Edited July 06 2010 by Exobyte

Re: Bank Rules

July 05 2010
The issue isn't the withdraw limits, its a bug with the Fleet Bank currently. Whenever you move an item in the Fleet Bank, it's considered a withdraw and a deposit, which sadly counts to your total for the daily withdraw limits. Hopefully this will be fixed in the next update.

Currently, the withdraw limits are set:
Consumables: 20 Cadets/ 30 Members
Rank tabs: 5 Cadets/ 10 Members
Data Samples: 200 Cadets / 300 Members

We're currently still discussing if these limits are too strict. Everyone's input is always welcome.
Doug Goodwin

doogiegood

Re: Do me a favs

July 05 2010
It's so FUZZY!
Matt Litchfield

H4z

Bank Rules

July 05 2010
Ok, slightly miffed here.

What is with the "withdrawl" limit on the bank?
I was moving some stacked items, not data samples, and one swapped when I thought it could still stack.
I get a message that I've reached my withdrawl limit.
Oh, but of course, I can still deposit.

I understand that there may be a need to limit some over zealous players from taking more than their fair share. I do not believe this describes most of the fleet.

Perhaps I missed a post. The last several times I've checked in, the site was down. Guess I chose the worst times to try. Regardless.

I ended up spending over 30k on something I could have gotten for "free" from our fleet bank. I typically deposit into our bank before sending things out to the exchange.

So, whatever. It's just disappointing that I'll have to rely on the exchange more than the fleet.
Wolf

AmericanWolf

Re: RT RP

July 04 2010
I've been really thinking about getting into a Star Trek RP lately and am wondering how this went for everyone? Is another RP being planned?