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Gaz

Ozy

January 27 2012

Nebula Class tips & builds

Share your ship strategies and builds here


  • 3 Comments
  • Last Comment by captainbrenden
Brandon Felczer
CapnBranFlakes
"Has a second interview with Disney tomorrow morning!"

OMG!!!!!!!! Congrats!!!! I know you got this in the bag =)

For elite STF's with my sci captain:

All MKXII Tetryon anti-borg beam arrays, with one fore and aft tricobalt device launcher, also MKXII antiborg.

Heavy Gravity Well III - Crushes them together and gets them into a nice linear line for EWP
Tykens Rift I/II - Drain drain drain, slow slow slow!
Repulsor Beam I/II - Use only as a last resort (The Nebs big red button) and almost always when you're head on with them!
Eject Warp Plasma - Slows 'em down lovely!

These four alone, practically make your Nebula an invincible battlefield controller in the elite STF's. The borg spheres and probes in KA and Infected stand no chance at all in survivng, with your slow/repel/hold sci tactics. Use the Neb's innate subsystem targetting to utterly devastate their shields and end their life with a nice tricobalt in the face. Bigbadaboom. Alternatively, subsystem propulsion to give you those extra seconds to end them completely.

Hazard Emitter I: crap cooldown but very handy in getting rid of those plasma fires as a result of the spheres annoyingly shoot at you.

Polarize Hull: Goodbye sphere tractor beams, hello emergency escape vector.

Jarrod Brenden
captainbrenden
Though I don't do STFs (let alone elite)... yet... I like the suggestion re: Hazard Emitter and Polarize Hull. Gonna have to train up a new BOFF with those for my Galaxy.