Ship Building - Part 3 Build Types - Drake
Continuing on with the last build type, the Drake. The Drake build is more expensive than A2B, due to the expensive Doffs it requires to do its job. But this build type has some clear advantages, but it only works with Emergency power to X (EptX) abilities.
Unlike a A2B build the Drake allows the Aux subsystem power to remain high. This has the effect of allowing the Nukara Offense trait (a Cat 2 buff, more about categories of buffs in another post) to apply it's max bonus. Also the healing abilities will give much larger boost than if aux subsystem was drained of power.
So how does it work? Well much like an A2B build type you slot two EptX abilities (one of each type) that you want to keep on constant rotation. In the active space roster add in 3x Damage Control Engineers (DCE) of the type "[Space] Chance to reduce the recharge time for Emergency Power to subsystem abilities". All of the DCE's offer a 30% cool down reduction the only thing that changes is the chance (i.e. 35% for Purple, 30% for Blue and 25% for Green)

So the best way to keep EtpX abilities up the most often is to use 3x purple (it will only bug out ever so often, because its 3 individual 35% chances to apply). In the picture I have cheaped out and used a blue (only because on this toon I don't have 3 purples). With this choice I accept a little more downtime from it but at a cost reduction. There are also other builds where you can use 2x purple (the 1/2 Drake) and accept that it will fail so often but you then gain back a doff slot for other uses.
So the Drake in action. I have a our friendly Exploration cruiser again with EptW3 and EptS1 slotted. I have my 3x DCE's in my active space roster and I fire off EptW3 (sets off the 15 sec cool down on EptS)

After a second the Doffs apply and reduces my cool downs (down to 30 on my EptW)

I then fire EptS1 and the effect is applied to both EptW3 and the EptS1 (this is why you can get away with a lower doff quality but at the risk it will miss all three or 2 in the case of the 1/2 drake ever so often).

That is the drake
So that brings us to Tactical abilities and increasing your damage in the next post.
Unlike a A2B build the Drake allows the Aux subsystem power to remain high. This has the effect of allowing the Nukara Offense trait (a Cat 2 buff, more about categories of buffs in another post) to apply it's max bonus. Also the healing abilities will give much larger boost than if aux subsystem was drained of power.
So how does it work? Well much like an A2B build type you slot two EptX abilities (one of each type) that you want to keep on constant rotation. In the active space roster add in 3x Damage Control Engineers (DCE) of the type "[Space] Chance to reduce the recharge time for Emergency Power to subsystem abilities". All of the DCE's offer a 30% cool down reduction the only thing that changes is the chance (i.e. 35% for Purple, 30% for Blue and 25% for Green)

So the best way to keep EtpX abilities up the most often is to use 3x purple (it will only bug out ever so often, because its 3 individual 35% chances to apply). In the picture I have cheaped out and used a blue (only because on this toon I don't have 3 purples). With this choice I accept a little more downtime from it but at a cost reduction. There are also other builds where you can use 2x purple (the 1/2 Drake) and accept that it will fail so often but you then gain back a doff slot for other uses.
So the Drake in action. I have a our friendly Exploration cruiser again with EptW3 and EptS1 slotted. I have my 3x DCE's in my active space roster and I fire off EptW3 (sets off the 15 sec cool down on EptS)

After a second the Doffs apply and reduces my cool downs (down to 30 on my EptW)

I then fire EptS1 and the effect is applied to both EptW3 and the EptS1 (this is why you can get away with a lower doff quality but at the risk it will miss all three or 2 in the case of the 1/2 drake ever so often).

That is the drake
So that brings us to Tactical abilities and increasing your damage in the next post.