Did People See this Little Chestnut?

Chris Mello

Bonisagus

Did People See this Little Chestnut?

November 27 2014
Unknown Person liked this
Liam

williamjaneway

Did People See this Little Chestnut?

November 27 2014
Is it just me then that is confused by that thread. They are making huge changes to skill points and progression.... However. If it takes 3 missions to level before it will take 3 after. So isn't that just saying you are doing nothing....

That's like saying 100x6 =600 and then changing the numbers to 500+50=600

Either way it's making no difference so why change.... Have I missed the point somewhere?
2 people liked this
Shawn Birch

Parker

Did People See this Little Chestnut?

November 27 2014
Agreed Dex! Nothing is going to change. The pace is still going to Draaaag. They are increasing reward points but at the same time increasing the amount of SP you need to get to the next level. All the did was move the level wall and increase the rewards. Business as usual.
2 people liked this
Dave (Voleron)

Voleron

Did People See this Little Chestnut?

November 27 2014
I'd just like to remind those people (like me), who are slowly making their way from level 50 to 60 and are encountering the experience gates that keep them from the next level/mission, to utilize their duty officer assignments. There are several DOFF missions in the Delta Quadrant that reward upwards of 1,000 skill points and on a critical success, much more than that.

Should you be fortunate enough to have a skill point boost active as well, the experience you can get from letting your DOFF missions run overnight, will easily get you a substantial way through a level.

I personally don't mind having to do a few patrols, PvE queues or Kobali zone missions until the next bit of story content, but then I like taking STO at a slower place so that I don't run out of story content quickly. That said, the DOFFing (that I'd long since set aside), has really helped me through the XP grind.
Unknown Person liked this
Cal

calx

Did People See this Little Chestnut?

November 28 2014
Quote by willjaneway
Is it just me then that is confused by that thread. .... Have I missed the point somewhere?



me too...my devnobabble translator exploded with that post :blink:

as with Voleron, I'm only doing DOFF missions on my remaining toons, the content isn't there for me with DR, a shame...it hasn't resonated as well as LoR did and the way they treated us with the XP stage gateways feels bad.
Unknown Person liked this
Sej @Ereiid

Ereiid

Did People See this Little Chestnut?

November 28 2014
If I had to guess - pure supposition, of course - this is a backend means to limit level-match based powerlevelling.
Chris Mello

Bonisagus

Did People See this Little Chestnut?

December 01 2014
I don't mind the progression it's the grinding that's painful or should I say the lack of variety. I wish that STO had something similar to police radio/newspaper missions that City of Heroes had. It would help the game have more of a "Star Trek" feel if you had missions in various star systems to go to. True it would be more like the old cluster missions which weren't great but they did help break up some of the monotony of Argala, ISN, CCA, New Romulus, Defera, Traelus first verse same as the first.

Also, that post was just frustrating to read. This game is in danger of becoming just like Neverwinter, which is not a good thing.
3 people liked this
Steven Skeffington

Rasilek

Did People See this Little Chestnut?

December 01 2014
My advice to Cryptic since Delta Rising: Don't raise the level cap if you don't have the content to back it up.

Instead, they're trying to "fix" the numbers you see to make it seem like your making better progress...

When i think of the word "expansion" in an MMO, I expect for the new content to carry me all the way through to the next level cap. Sorry, but Delta Rising just hasn't delivered. Having to time-gate earned XP through Doff missions while having to repeat patrols under the veil of "oh we're tweaking the numbers" is where I call bullshit. Cryptic didn't do itself any favors with this post (if the inherent 80-some pages of rage in that thread are any indication.)

While space combat is one element that STO exceeds in, constantly having to blow things up is not Star Trek. Period.

Of course I don't expect to be able to hit 60 in a week, you have to earn. At the same time however, they have to keep the players interested for the long term.
6 people liked this