Perpetual Entertainment vs Cryptic Studios
For those of you who don't know, before Cryptic Studios got a hold of the Star Trek IP, it was originally given to another company called Perpetual Entertainment to be developed into an MMO. Though, after a few years into development the company went bankrupt and closed.
My understanding is that they were close to finishing the game engine for the PE version of Star Trek Online when they finally had to close their doors. When Cryptic got the IP, they used their own proprietary game engine to recreate Star Trek again and they developed what we now know as Star Trek Online.
I have to admit though, from time to time, I look back at some of the publicity information for PE's Star Trek Online and I wonder what it would've been like. One of their goals were to have real players staff ships, instead of Player controlled AIs. They would've had in-ship travel time and, from the looks of it, properly scaled interiors.
Take a look at some of these in-game shots and tell me below what you think.
My understanding is that they were close to finishing the game engine for the PE version of Star Trek Online when they finally had to close their doors. When Cryptic got the IP, they used their own proprietary game engine to recreate Star Trek again and they developed what we now know as Star Trek Online.
I have to admit though, from time to time, I look back at some of the publicity information for PE's Star Trek Online and I wonder what it would've been like. One of their goals were to have real players staff ships, instead of Player controlled AIs. They would've had in-ship travel time and, from the looks of it, properly scaled interiors.
Take a look at some of these in-game shots and tell me below what you think.
Galaxy class Lounge
Ship Corridor
Vulcan Tactical Officer waiting in Lounge
Warp Core Schematic for Mini-game
On-Screen Dialogue
Ground Combat