Ground combat guide: Walkthrus
--BOTSE--
Special gear requirements: No
Can this fail: Yup!
Where does it fail: Not disabling the Iconian devices in time, not saving the Orion Syndicate contact.
But is it hard: Not really, but a little harder than the previous 4 missions.
1. You start at First City near the Great Hall. There are 4 areas where you need to do 4 things in each area (16 things total):
a) Clear all the Heralds (i.e. kill everything)
b) Complete required objectives, specific to that area
c) Disable the Iconian device in the middle of the area to show 2 other Iconian devices that were invisible
d) Disable those 2 other devices. 2 people need to do this because they will reset if they're not simultaneously disabled.
If they reset, repeat c and d as much as possible. You don't need to kill all the Heralds in order to disable the devices; the Heralds will disappear once the devices are disabled.
3. For the specific objectives, here they are in order of area:
a) None in the first area near the Great Hall
b) At Fire Lake, run down the *left* side of the lake and kill the Heralds there. That's one required objective.
At the end of the lake (at the door that goes to the exchange normally), there will be some people hanging out. Interact with them. Right in between them and the Iconian device, a group of Heralds will spawn. Kill them. That's the other objective.
c) At the Forge of First City, you have to release the targs. Someone should jump in with the targs (on the right) and go to the door that's shining and interact with it.
The other requirement is the hard one. At the south end of the area, behind the Iconian device, there's an Orion male. Talk to him. He will follow you. Lead him to the slums of First City (to the west, across from the Lake of Fire, up a ramp). Go fast and he'll escape and the objective is done. Do *not* use the Iconian device before the Orion has escaped (and the objective is checked off in green).
d) No special objective in the arena.
4) Go back to the first area in front of the Great Hall. There are some Heralds, kill them. Then kill the boss, the Harbinger of M'Tara.
It's over!
Special gear requirements: No
Can this fail: Yup!
Where does it fail: Not disabling the Iconian devices in time, not saving the Orion Syndicate contact.
But is it hard: Not really, but a little harder than the previous 4 missions.
1. You start at First City near the Great Hall. There are 4 areas where you need to do 4 things in each area (16 things total):
a) Clear all the Heralds (i.e. kill everything)
b) Complete required objectives, specific to that area
c) Disable the Iconian device in the middle of the area to show 2 other Iconian devices that were invisible
d) Disable those 2 other devices. 2 people need to do this because they will reset if they're not simultaneously disabled.
If they reset, repeat c and d as much as possible. You don't need to kill all the Heralds in order to disable the devices; the Heralds will disappear once the devices are disabled.
3. For the specific objectives, here they are in order of area:
a) None in the first area near the Great Hall
b) At Fire Lake, run down the *left* side of the lake and kill the Heralds there. That's one required objective.
At the end of the lake (at the door that goes to the exchange normally), there will be some people hanging out. Interact with them. Right in between them and the Iconian device, a group of Heralds will spawn. Kill them. That's the other objective.
c) At the Forge of First City, you have to release the targs. Someone should jump in with the targs (on the right) and go to the door that's shining and interact with it.
The other requirement is the hard one. At the south end of the area, behind the Iconian device, there's an Orion male. Talk to him. He will follow you. Lead him to the slums of First City (to the west, across from the Lake of Fire, up a ramp). Go fast and he'll escape and the objective is done. Do *not* use the Iconian device before the Orion has escaped (and the objective is checked off in green).
d) No special objective in the arena.
4) Go back to the first area in front of the Great Hall. There are some Heralds, kill them. Then kill the boss, the Harbinger of M'Tara.
It's over!