R&D information
Lots of great advice in this thread already, so I won't repeat anything and just add my 2 ec.
The way I play crafting is to just pick one thing to specialize in, produce that thing a lot, and then sell that thing to get ec to buy other things. This reduces the amount of doffs you have to buy and gets your toons to level up faster in a certain school (and get a better crit rate). It also makes the system easier to understand at first and the market easier to follow.
But then I think of it all as ec. The materials I get as drops are just ec because i could sell them, the ones I use for crafting are just ec because I buy them. The stuff I make is just ec because I can sell it and the stuff I buy is just ec because that's what I pay for it.
The way I play crafting is to just pick one thing to specialize in, produce that thing a lot, and then sell that thing to get ec to buy other things. This reduces the amount of doffs you have to buy and gets your toons to level up faster in a certain school (and get a better crit rate). It also makes the system easier to understand at first and the market easier to follow.
But then I think of it all as ec. The materials I get as drops are just ec because i could sell them, the ones I use for crafting are just ec because I buy them. The stuff I make is just ec because I can sell it and the stuff I buy is just ec because that's what I pay for it.

