Shooting Ships With the Shipwrights
Hey there! I am going to answer your questions out of order.
So to explain the new system, you have to think outside the box of the standard "Science, Tactical, and Engineering" roles, since this tree has redefined them. For example, I have two science captains, one is offensive, tact focused, while the other is purely science, and both do amazing, it is all dependent on how I build my ship and play style around it.
That all said, utilitarian is for someone who needs a boosts from power levels, who likes to tank and survive, and most of their DPS comes from EPS and overcharging.
So to explain the new system, you have to think outside the box of the standard "Science, Tactical, and Engineering" roles, since this tree has redefined them. For example, I have two science captains, one is offensive, tact focused, while the other is purely science, and both do amazing, it is all dependent on how I build my ship and play style around it.
That all said, utilitarian is for someone who needs a boosts from power levels, who likes to tank and survive, and most of their DPS comes from EPS and overcharging.

