Brandon Felczer

CapnBranFlakes

Re: Season 2 ship abilities rundown

July 13 2010
Update to Defiant retrofit:

From dev post on the forums:

Thanks for your comments.

We are going to make the following changes to the Tier 5 Tactical Escort Retrofit:

It will gain one aft weapon slot, so it will have the following weapon configuration:

4 Fore
3 Aft


It will no longer have 2 Tactical Commander Slots. It will instead have the following BOff seating:

Cm_Tactical_Station
LC_Tactical_Station
En_Tactical_Station
Lt_Engineering_Station
Lt_Science_Station


So effectively, this ship sacrifices one Station Mod for Cloak. Also, since it gains one Ens Tactical BOff station instead of a Ens Science or Engineering BOff station, it becomes the most Tactical Escort (Arguably the highest DPS), but also becomes the most fragile.

We’ll get this up soon and see if we need to iterate on it any further.


Thanks again for your input.
Brandon Felczer

CapnBranFlakes

Re: Season 2 ship abilities rundown

July 13 2010
Update to Intrepid retrofit:

From dev post on the forums:

Thanks for your comments.

First let me clarify something about damage resistance. If you notice, the “%” should be gone from all Damage Resistance tooltips. That’s because it was incorrect – it was never a percentage, it was always a magnitude. To calculate the Damage Resistance of any ability, you can use the following formula:

Damage Resistance = 1-(1/(1+(Dam_Res#/100)))

So for Ablative Generators, which have 300 Damage Resistance, the %Dam Res is:

Damage Resistance = 1-(1/(1+(300100)))
…or…
75% Damage Resistance

Note there is a Max Curve in the game for all entities so Damage Resistance peaks at 75%. However, Ablative Generators are not subject to this Max Curve. This is the only ability in the game that does this. So it stacks directly on top of your current damage resistance – which you can get from Engineering Console Mods, Starship Battle Strategy Skill, and other sources. Note, no matter how much Damage Resistance you obtain, your Damage Resistance will never go above 100% (try adding an absurdly high number in the above formula to see how that works).

As for Ablative Generator. We will be making a few changes based on your feedback. The Recharge Time will be reduced to 5 minutes and we removed all Energy Drain. We will see how that works out and iterate from there.

One last thing. This ship will no longer have 2 commander BOff slots, and instead have the following configuration:

Lt_Tactical_Station
Lt_Engineering_Station
Cm_Science_Station
LC_Science_Station
En_Science_Station


Thanks again for your input.


YAY!
Edited July 13 2010 by CapnBranFlakes
Eric

chemkarate

Re: George Takei On Sweaty Basketball Players

July 12 2010
I fucking love George Takei. Not only is he hilarious, but that voice of his is tailor made for sultry creepy. :P
Rob

Daolin

Re: George Takei On Sweaty Basketball Players

July 12 2010
I am amused! lol that was awesome
Wolf

AmericanWolf

George Takei On Sweaty Basketball Players

July 12 2010
George discusses his feelings about Tim Hardaway's homophobic statements. Come on, with a name like Hardaway you'd just expect him to be gay friendly. :laugh:

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Neil

scotbloke

Re: Light Side or Dark Side?

July 12 2010
Dark side WITHOUT QUESTION! I love being evil me... :P
Nick

Nikku

Re: Anothor Victory.

July 12 2010
Yezar wrote:
From the BBC news website.

http://news.bbc.co.uk/1/hi/uk/10180564.stm


A great sign that the judiciary haven't gone totally mad. Hopefully the home office will pay attention and stop trying to filter out gay refugees.

Pleased as I am that Lord Hope came to this decision though, his comment that gay men should be free to enjoy cocktails and Kylie concerts was just begging to be taken out of context and led to some pretty savage reporting in the right-wing press. I know he was specific about it being a silly stereotype, but I just wish he'd been more careful as it'd have forced the Mail, the Express etc to publish the stories in a more positive manner or reveal their blatant homophobia-pandering.
Tommy

Ooom

Re: Fluidic Space is AWESOME

July 12 2010
I found out I need to do assimilation first, then they opened up ;)
Tommy

Ooom

Re: Fluidic Space is AWESOME

July 12 2010
How do you get these story missions there, I have been to all the systems and no way to get in them. Did I miss something?
Edited July 12 2010 by Ooom
Kidd Kasper

kiddkasper

Re: Fluidic Space is AWESOME

July 12 2010
Jay Eudy

Six-of-Nine

Re: Fluidic Space is AWESOME

July 12 2010
It's not a part of our dimension, so nope, you can't

Re: Fluidic Space is AWESOME

July 12 2010
So you can't just fly there like a sector?
Jay Eudy

Six-of-Nine

Re: Fluidic Space is AWESOME

July 12 2010
NicholasJohn16 wrote:
How do you get to Fluidic Space?


It's still just on tribble, but there are a couple story missions in the new pelia sector block that take you there.


Re: Fluidic Space is AWESOME

July 11 2010
How do you get to Fluidic Space?
Jay Eudy

Six-of-Nine

Re: Fluidic Space is AWESOME

July 11 2010
And another cool pic
Brandon Felczer

CapnBranFlakes

Re: Season 2 ship abilities rundown

July 11 2010
Nice shots!!! Too bad it only lasts 30 min
Jay Eudy

Six-of-Nine

Re: Season 2 ship abilities rundown

July 11 2010
Fully deployed
Jay Eudy

Six-of-Nine

Re: Season 2 ship abilities rundown

July 11 2010
almost there
Jay Eudy

Six-of-Nine

Re: Season 2 ship abilities rundown

July 11 2010
Some pics of the armor being deployed
Jay Eudy

Six-of-Nine

Re: Fluidic Space is AWESOME

July 11 2010
I'll take one now and then post it in my other thread