Jeremy

Jeremy1978

Re: In-Game Logo Contest

August 07 2010
Edited August 07 2010 by Jeremy1978
Kidd Kasper

kiddkasper

Re: In-Game Logo Contest

August 07 2010
Eric

chemkarate

Re: In-Game Logo Contest

August 07 2010
Here's my first attempt. As I mentioned in an above post, I really love the Vulcan philosophy of IDIC and how it relates to the motto of the fleet. What I'm trying to do with this logo is get across the idea that change, life, and prosperity (a green delta) is possible anywhere (a circle / planet gradient from lifegiving blue to hostile red). The delta is positioned in the circle in a similar fashion to triangle in the Vulcan IDIC symbol.

Edited August 07 2010 by chemkarate
Matt Campbell

MattMatt

Re: In-Game Logo Contest

August 07 2010
I hope yall don't mind that I'm putting up another.. I had an idea and went with it...


Justin Fausek

nthoctave

Re: In-Game Logo Contest

August 07 2010
Justin Fausek

nthoctave

Re: In-Game Logo Contest

August 07 2010
Edited August 07 2010 by nthoctave
Matt Campbell

MattMatt

Re: In-Game Logo Contest

August 06 2010
Paul S

panda_express

Re: In-Game Logo Contest

August 06 2010
I was just kinda playing around
Brandon Felczer

CapnBranFlakes

Re: Stonewall Fleet Checks in from Vegas!!!

August 06 2010
Update #3 up now!!!
Mark

sparkz88

Re: In-Game Logo Contest

August 06 2010
For mine, I chose the 3 primary colours, as they give the biggest contrast, and from them all the diverse colours are made. The linking circles are meant to be like a chain, showing a strong community, which I think we are.

As for the stars...they are really the only thing I could get to look good on it, haha :D

Eric

chemkarate

Re: In-Game Logo Contest

August 06 2010
Awesome! Can't wait to go home and play with the editor to see what's possible with it.

deepcarsteven, I really like your logo, but for reasons other than then ones you posted. That logo is very reminiscent of the IDIC symobol, used by Vulcans to symbolize the idea of "inifinte diversity in infinite combinations". Given this fleet's own motto, "strength in diversity", I think a logo that somehow incorporates or references IDIC would be really awesome.

Oooo... that gives me an idea...
Dean

deano2006

Re: In-Game Logo Contest

August 06 2010
I have chosen the rainbow symbol,to so show we are a friendly and accepting fleet.
The Vulcan hand becuase we all wish each other peace and long life and the hope that the fleet may live and prosper.

Edited August 06 2010 by deano2006
Steven Preston

deepcarsteven

Re: In-Game Logo Contest

August 06 2010
I'll start.

Blue ring for Federation.
Red for the Klingons.
All together as a circle of friends and a together fleet.
The pink triangle to indicate that we are Gay, Bi, Trans, Straight friendly fleet.

In-Game Logo Contest

August 06 2010
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We've been getting lots of requests about a in-game logo. So to make that a reality, we're going to have a logo contest.

Those that are interested can design a Fleet logo for us in-game and submit it for judging here on the Forums. As the logo will represent the Fleet and be part of our 'image,' the Officers will be the judges for the contest.

Submissions will be accepted from now till 8/14/2010.

To create a logo:
Log into your character that's currently a member of Stonewall Fleet, the main fleet.
Open up the Fleet window.
Go to the Uniforms tab.
Click "Change Fleet Emblem." This will bring up the Fleet Emblem editor.
Design your Fleet Emblem.
Take a picture of it, either by click Print Screen and retrieving the image from your Screen Shot folder or pasting it in an image editing software.
When you are finished, click Cancel. Do not click OK.
Reply to this topic and attach your image.

To reply and attach your logo to this thread:
Click "Reply."
Beneath the Message window, find the "Select image file to attach" option.
Click "Choose File" and locate your image on your hard disk.
Click "OK."
Somewhere inside your replay, place the image tag by clicking the button to the right of the upload field.
Click "Submit."

JFYI, images have to be within 800 px by 800 px and under 150 kb to be uploaded to the forums.
Edited August 06 2010 by nicholasjohn16
Brandon Felczer

CapnBranFlakes

Re: Stonewall Fleet Checks in from Vegas!!!

August 06 2010
Update #2 up now!!!
Margali I Only Have 1 Name

Margali13

Re: What do you like in STO season 2?

August 06 2010
I like the Diplomacy missions. Especially that one where you mediate between the 2 Cardassians. The name escapes me atm, but you have to prove that one of them is not a True Way sympathizer. That felt really Star Trek-ish.

I haven't done any of the 1st contact missions yet, but I'm looking forward to them.
Brandon Felczer

CapnBranFlakes

Stonewall Fleet Checks in from Vegas!!!

August 06 2010
Hey fleeties!!!!

Make sure to check out www.twitter.com/stonewallfleet for updates from Vegas all weekend long!!! We will be updating with audio and pictures through the Captain's Log app now avaliable on the AppStore.

Wish you were all here!!!
Edited August 06 2010 by CapnBranFlakes
Eric

chemkarate

Re: Commission: "The Stonewall Resistance"

August 05 2010
The bridge of the USS Stonewall was a buzz of activity as the crew was finishing the final preparations for departure. Nick’s first officer was in the middle of running through a summary of various departments’ statuses when his helm officer’s voice rang through the bridge.

“Captain, Stardock Traffic Control has given us clearance to depart.”

“Excellent.” Nick turned back to his first officer. “Any problems from the other departments?”

“No, sir, we are ready to go.”

Nick nodded and looked back at the helm officer. “Helm, take us out on thrusters. Once we’re clear, one-quarter impulse.”

The USS Stonewall slowly moved out from its position within Earth Stardock and through the interior. The large Soveriegn-class vessel sailed out of one of the Stardock’s arms and into the heavily-trafficked space around Earth. The blue planet glittered under the light of Sol as the Stonewall accelerated and moved out farther into the system.

“Captain, we are cleared for warp,” the Helm officer announced.

“Set a course for Vulcan, warp 5.”

Nick’s first officer reached with surprise and leaned over toward him. “Sir, I thought our orders were to proceed to the Klingon Front?”

“They are, and we will be. However, we’ll be briefly stopping at Vulcan in order to speak with a Vulcan captain currently stationed there for a conference. I’ve already cleared this small detour with Admiral Quinn.”

The first officer simply nodded and went back to reviewing the inital status reports coming in from across the ship. Nick sat back in his chair as the Stonewall went to warp and watched the stars stretch then shoot by.

Meanwhile, Admiral Terev was watching the traffic around Stardock from one of the bases’ huge windows. Her gaze shifted toward Earth, which hung above her like a glistening emerald-decked sapphire. Next to her was a tall Human woman in Starfleet command red. Terev spoke to her without looking at her.

“And you’re sure that is his destination?”

“Yes, Admiral. He filed the flight path this morning and it was approved by Admiral Quinn. In light of the fact he was reported to be speaking wiht T’Rehes yesterday, it’s likely he is going there to speak with one of T’Rehes’ few allies.”

“T’Laris,” Terev said with an indignified grunt.

“Admiral, why is he going to Vulcan to speak with her? Wouldn’t subspace communication be more discrete.”

“Yes, Commander Gallagher, it is. However, he knows that I have the authority to access any recorded communication he makes. If he speaks to her in person, I don’t have that luxury.”

Terev shook her head and continued. “Thank you, Commander. Keep an eye on him, T’Rehes, and anyone else those two come into contact with. I can already tell they are going to be nothing but trouble and I want to fix this problem before it gets worse.”

Gallagher raised an eyebrow. “Fix?”

“Yes, fix. By any means necessary.”

“Understood, Admiral.” Gallagher nodded and left for another area of the Stardock, leaving Terev to continue watching the Earth above her.

Some distance away, a brown-haired man was leaning on a balcony reading a padd, overlooking the busy promenade of the Stardock below. His eyes momentarily flashed toward Terev, then back to the padd. After a few moments, Terev left her position at the window and walked away. The man stole a quick glance in her direction again, waited a minute or so, then began walking in the other direction toward an empty turbolift.

“Deck 52,” he said in a authoritative voice. Once the turbolift began moving, he issued a second request. “Computer, please locate Admiral T’Rehes.”

“Admiral T’Rehes is currently located in the lounge area of Deck 16.”

“Take me to Deck 16, then.”

The turbolift came to a stop and reversed direction. The doors opened to reveal a very expansive and busy lounge area. The man grinned at the bustle. While he walked nonchalantly through the crowd, his eyes moved about quickly. Once they locked onto a very conspicuous Vulcan sitting at a table with a mug of tea in front of her, the man immediately turned toward the bar. Standing in the line, he quickly cleared the data on the padd and entered some new information. After ordering a drink, the man moved back through the busy dining area. He passed by the admiral’s table, set the padd on the table in one soft fluid motion without ceasing his gait, and moved back into the crowd.

T’Rehes raised an eyebrow at the padd then snapped her head up to see who had dropped it. She saw the back of him just before he disappeared into the crowd moving around at the edge of the dining area. T’Rehes watched the area for a moment, then looked back down at the padd in front of her. It displayed a very short message which read:

Your plans may be over before they begin. If you want my help, meet me at these coordinates.

T’Rehes’ eyebrow raised further as she looked at the coordinates and noticed they were approximately 300 kilometers due west of the city of San Francisco. She picked up the padd, her mug, and moved out of the lounge toward the transporter room. This bore further consideration in the privacy of her ship’s quarters.
Edited August 05 2010 by chemkarate
Eric

chemkarate

Re: What do you like in STO season 2?

August 05 2010
I definitely agree that diplomacy is not friendly to VA1 players. However, that said, I think it's good they're encouraging players to create a new toon. I'm really looking forward to playing my LC Science toon now that I have this extra track to play with!
Pete Spreadborough

Pete_jhS

Re: What do you like in STO season 2?

August 05 2010
Well I like that Diplomacy is in, although, it seems to me when the system was designed the Devs were only really thinking about FDX naturally being collected at the same time as skill points, as a character levels up. The system isn't very friendly toward VA1 players looking to start a whole new, separate, branch of advancement. I didn't expect FDX to be easily earnt, but I really wasn't expecting to have to play hide-and-seek with diplomatic missions through exploration sectors just to find them. That sucks a little, but otherwise, pleased its in anyway. And I hear the diplomatic story missions (e.g. Vulcan , etc.) are having the FDX they reward upped from 10, so I'll probably not hurry to get into Diplomacy until that happens.

Of course, I'd been looking forward to ship interiors for a while. Naturally, they need a lot more interactivity and functionality, and I'd love to be able to have a ship's pet (like Spot or Porthos). I've seen the Klingon's Targ pet, and they just follow at their owners' heels unless their pathing bugs. I think it'd be charismatic if you had a pet that lived in your quarters, but was quite capable of breaking out when it felt like it, so you'd just randomly run into it in the corridor, or in Engineering, etc.

I love the Slip-Stream drive, even though they've been pretty Scrooge with the duration. To be honest, on the whole there's nothing that's blown me away as 'awesome', but that's not what I was looking for in it. There are some good improvements generally (really looking forward to the new style sector space rolling to the rest of the galaxy, for instance), and the foundations for some great improvements in the future. So for now, I'm happy... :-)