Re: FAQs, tips and tricks for the Foundry
I played around with that a lot today Eric. I wanted to place some random crew members that you could scan and heal, but for the life of me, I couldn't figure it out. I got injured crew members by placing a group of them on the field and gave them an Idle Animation of Hurt - On Back 01, but I couldn't figure out how to interact with them. I tried doing the same with NPC contacts, but there's no option to give them an animation and nothing even mentioning a interact animation. It'd be really easy to do if there was like a character object that you could give any style too, but I couldn't see anything like that.
Thank you very much for the answers to my questions.
Does anyone know how to group Contact objectives together so they all happen at once? Like a dialog chain. I have a couple "Talk to Contact" objectives in my mission right now and after completing one you have to recontact the NPC.
I've noticed that if you drag one objective one another, they group together and says "Complete All," but I'm not exactly sure one what the function of that is.
Thank you very much for the answers to my questions.
Does anyone know how to group Contact objectives together so they all happen at once? Like a dialog chain. I have a couple "Talk to Contact" objectives in my mission right now and after completing one you have to recontact the NPC.
I've noticed that if you drag one objective one another, they group together and says "Complete All," but I'm not exactly sure one what the function of that is.
