Sidanis

Sidanis

Re: Splitting KoS into Sub Guilds?

January 14 2012
Just to point something out quickly, I noticed that there is no way to know when was the last time a character was logged on.
It's probably going to be a small nightmare when the time comes to start pruning the guild roster for inactives.

Anyway, I hope you guys have started thinking of a name for the Imp side...I heard there was a backup guild named Masters of Stonewall, perhaps we poor little imps could get it for our BHs and IAs :P
Edited January 14 2012 by Sidanis
Jon

Justjon

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by Cencid
My main concern with this is Guild Capital Ships. In addition to the Ships, there may be a perk system similar to WoW, which includes guild leveling and abilities. One guild is going to have more active members than the other which will lead to obtaining these perks faster and will make it "better than" the other.

Has having one guild for main characters and another guild(s) for alt characters been discussed?


As far as I am aware this solution is more of a what can we do based off what we have now. As we are one unit it is being looked at that way. Right now guilds have no benefit other than guild chat and a title. When/If they release a perk system then the situation will have to be revisited as far as balance and the player base we have at that time. I know from what I have seen and heard it is always what is better for everyone. So if a guild imbalance is had and a perk system is release we will figure out how to balance it so all of our members benefit as equally as possible.

I also realized today that by having guild names similar to our classes we are attracting people to us from starting areas and while venturing to class quests. So ultimately this system I believe is going to benefit our growth even more in the long run. We are 3 weeks into the game at this point at the rate at which we are growing I honestly wouldn't doubt if we had to get another guild by the time any other perks were released.

Hopefully Bioware will improve some of the in game statistical part of the guild information. As this will help a lot when it comes to figuring out what is best. I think in order to be prepared for the future though we just need to keep the line of communication open and continue to direct people to the website. This will help any future changes be able to be discussed and resolved easier.
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Doug Goodwin

doogiegood

Re: Splitting KoS into Sub Guilds?

January 14 2012
Since it hasn't been mentioned and so there is no confusion. I have stepped down as an officer. Thanks to everyone for all their help while I was an officer it was greatly appreciated. So that I could focus on game play and not play officer after I stepped down, I have removed my toons from KOS/LOS. I will still be ingame, but I will be playing with some friends in a small guild. I am available to team up if you would like.

I am not totally gone, I still have toons in SWF and will be around. Just need a break.

Thanks

Doogiegood
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Tunc

cruist22

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by SorenStarkiller
Cruist,

I am glad you joined our guild for starters, but remember that this is not a complete seperation. There will be nothing holding you back from grouping with your Jedi friends. I know it may seem like a harsh serparation but both guild will be linked by the same players as well as on the Stonewall chat lines. We will encourage cross guild grouping.

My own fiance' is a Jedi and I am a Smuggler so I know exactly what you mean about being perfectly matched for each other. I know that any time I want to join him on a story mission or to help him catch up on a particularly hard planet we just need to message each other. I am friends with players from other guilds, such as our ally guild Rough Trade, and it doesn't faze us that we aren't int he same exact guild sect. We all have a common goal, saving the galaxy from the tyrany of the Emporer and the Sith.


Yes I can message anyone I want on the Republic side and team up with them anytime. I can also make video conference daily with my mom in Dubai who doesn't know I'm gay, just like I team up with some players from other guilds. If I can't be with my own friend in the same guild I guess I can just go to any guild who doesn't discriminate me based on force and send you guys messages.
JT

Varel

Re: Splitting KoS into Sub Guilds?

January 14 2012
Ok, however lets look at the facts here that the troopers needed to gang up in large numbers to take out each Jedi, or they had to take them out by surprise when they were in their vehicles. Not once do I see a single soldier or even 2 soldiers take out a jedi on the ground. It's always groups of them ganging up because they know that they will get cut down (Like yoda does to the soliders out to kill him) if they don't have superior numbers or surprise (ideally both) on their side.
JT

Varel

Patch 1.1 already?!?!?!

January 14 2012
Apparently the big event of Patch 1.1 is going to involve Rhakgouls!

Just found this link on Facebook enjoy and Discuss!

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Will Tubbert

MarkNine

Re: Splitting KoS into Sub Guilds?

January 14 2012
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Troopers for the win.

'Nuff said, or do we need another Jedi Genocide to prove the point? :laugh:

(All in good fun, boys and girls, all in good fun... okay good fun and miniguns).
JT

Varel

Re: Guild PVP event

January 14 2012
This could be interesting I'd be game for trying it out sometime. :-) Just let me get another level under belt so I can snag force pull. *evil laugh*
JT

Varel

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by intristin
Quote by ryyven
Jedi: *Swings menacing lightsaber, hands flashing with uber-cool force powers*

Smuggler: *runs up and kicks him in the nuts before swinging round and blasting him with a shotgun in the back of the head*

'nuff said


HA, yea yea, I admit, it's a nice trick. But you have to get in close. My Force armor will block your sad little baster, my force wave will knock you off the side of a cliff. And while you laying in a pool of your own blood, I use the force to drop a large rock on your head and finish you off. FEEL THE FORCE, BITCH!! Mauhahahahahah


Intrinsin, don't tell my husband but I think I love you for this...
Priceless moment!!!!!
Kevin McHutchison

SorenStarkiller

Re: In Game Meet & Greet?

January 14 2012
Okay I know this may not fall under the meet and greet category, but this would make an epic photo-op. I found information about the ultimate datacrom that grants +10 to all stats which you need to be level 50 to recieve and it takes at least a group of 4-6 team members working together. It is on the Republic Fleet and it can be done with more people as well which is why I figured it would be great to open it up to all level 50's down the line once more people are level 50.

I will put the details in a seperate post if enough people are interested. We can all make a deal to not get it before the event so that once we get it we can take an amazing shot in the room together. Please let me know what you guys think. Here is a Link to the site with the information and a few screenshots of a guild doing it together.

-Kevin ~ Captain Xal Starlighter
Edited January 14 2012 by SorenStarkiller
Patrick

Van

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by intristin
Quote by ryyven
Jedi: *Swings menacing lightsaber, hands flashing with uber-cool force powers*

Smuggler: *runs up and kicks him in the nuts before swinging round and blasting him with a shotgun in the back of the head*

'nuff said


HA, yea yea, I admit, it's a nice trick. But you have to get in close. My Force armor will block your sad little baster, my force wave will knock you off the side of a cliff. And while you laying in a pool of your own blood, I use the force to drop a large rock on your head and finish you off. FEEL THE FORCE, BITCH!! Mauhahahahahah


To funny, love it. I know not to drink coffee while reading the forums, coffee thru the noise is not pretty or fun! :silly:

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by Sidanis
I guess I'll take one last bite here.

Zepari did bring an excellent point, by having 2 Guilds, one with Smugglers and Troopers, the other with Jedi Consular/Knight the guild bank will be tailored to those classes and allow for a greater amount of class specific storage.

On the other hand I also understand some folks frustration, in the end current members might feel they are being displaced in favour of new members. Sometimes the best policy is KISS (keep it simple), just create a new guild and invite new members into it until there's room again on KoS.

Again I support whatever you guys decide but sometimes simplicity rules the day.

Our main reasoning for not doing it like this was that we see Knights of Stonewall as sort of our flag ship guild, it's the name we use to promote and define ourselves. As such, we feel everyone should be able to have a character in Knights of Stonewall. That meant we had to decided another method to split the membership. We discussed level banding the guilds with hard and soft limits, but it was decided it would be too labor intensive to manage that with the need to invite and promote a character many times. We settled on class banding because it was a clear and defined metric to use. Since Knight is a clear Jedi term, we decided to keep it for Force users and create a new guild for non-force users.
Kevin McHutchison

SorenStarkiller

Re: Guild PVP event

January 14 2012
Honestly that would be me. I did when I played soccer one time as a kid. I am so bad at sports.
Josh

ryyven

Re: Splitting KoS into Sub Guilds?

January 14 2012
Jedi: *Swings menacing lightsaber, hands flashing with uber-cool force powers*

Smuggler: *runs up and kicks him in the nuts before swinging round and blasting him with a shotgun in the back of the head*

'nuff said
Josh

ryyven

Re: Guild PVP event

January 14 2012
It was sheer hilarity one night in vent when we had one huttball teammate run the wrong way and the rest of us were wondering why our opponents weren't doing anything... *giggle*
Will Tubbert

MarkNine

Re: Splitting KoS into Sub Guilds?

January 14 2012
Quote by intristin

Oh please, Jedi's rule, smugglers drool. Don't be jealous.. :kiss: :silly: :lol:


Oh please... You hokey religious nuts are just jealous of the Smugglers' and Troopers' natural talent. :lol: ;)
Edited January 14 2012 by MarkNine
Kevin McHutchison

SorenStarkiller

Re: Guild PVP event

January 14 2012
Sounds like we have a pretty good group going already. Kor, let me know when you'd like to get the group together for around or two. I like the idea that everyone is in the same tier level wise. My only fear is that as a Gunslinger most of my attacks are used from the crouch position so I may be at a slight disadvantage. We shall see.

-Kevin ~ Captain Xal Starlighter
Patrick

Van

Re: Guild PVP event

January 13 2012
Count me in!! I'm not the best at pvp and usually get my back side handed to me. I've done 3 pvp things in SW:Tor, 2 huttball (love it!!!!!) and one where you had to fly to the center to capture different points. I totally rotted at that one. LOL

Theodin lvl 29 jedi knight
Kyle

QiqJoe

Re: Guild PVP event

January 13 2012
I've been doing a little bit of PvP (got a 6 ranking right now). Up until yesterday, I had only done the one where you have the turrets shooting down the ship. But FINALLY I got Huttball. Man, that was different. Think of capture the flag meets rugby meets an obstacle course. I'm a level 22 right now and usually do okay on some of the PvPs. There was one time where I absolutely rocked! But lately it seems to be getting a little harder, I'm guessing with more people getting their bonuses at level 50. But it's still fun and gives you a good break from that mission you just can't get or traveling from point A to point B when you need it.
Will Tubbert

MarkNine

Re: Guild PVP event

January 13 2012
Thanks for the info Ryyven!