Unknown Person

The Lost Shores Preview

November 13 2012
An article by Ten Ton Hammer which I'll quote below. But it's probably easier to read on their website and also they have some screenshots! :)

http://guildwars2hub.com/features/previews/lost-shores-preview

We recently had the opportunity to sit down with our friends over at ArenaNet to learn more about The Lost Shores. Not only did we gain some new insights about the world event kicking off this coming Friday, but also learned about some of the new permanent gameplay additions the update will be adding to Guild Wars 2.

While the world event will indeed be a one time, unique experience for GW2 players, there’s actually a pretty sizable chunk of content being added. In fact, The Lost Shores was referred to as a “mini-expansion” more than once during the discussion, and rightly so. Most aspects of the current endgame are expanding either outward or upward in some interesting ways including a new level 80 map, nine new dungeons, a new sPvP map, and even a new item quality level.

Southsun Cove (new level 80 map)
The event this weekend will kick off in Lion’s Arch where players will have to fend off a massive invasion force. Without giving away any major plot spoilers, the event will focus on a new enemy called the karka. It will be up to players to not only push back the initial invasion force, but also learn more about the karka, what caused them to attack mainland Tyria in the first place, and how they can be properly defeated.

This will eventually lead players to a new map called Southsun Cove. During the world event, all players will be able to travel there with lower level characters having their levels dynamically scale up to 80. Following the event, Southsun Cove will become a permanent new map for level 80 characters.

Fractals of the Mists (nine new dungeons)
A total of nine new dungeons are also being added, collectively called the Fractals of the Mists. These will provide a pretty fresh dungeon experience for players, and function quite a bit differently to boot. Here’s a quick rundown of what you can expect:

Fractals of the Mists will be a new dungeon hub featuring 9 dungeons
Each dungeon will take groups roughly 15-40 minutes to complete
Each time you enter, it will be a random dungeon, with 3 dungeons constituting a "cycle"
Following each "cycle" you return to the hub, and your group progress is saved
At the end of 3 successfully completed "cycles" you gain access to a "mega-boss" fight -- think on the scale of the Shatterer
Unlike the current dungeons, Fractals will also allow players to set a difficulty level before entering, so as you continue playing through them you will be able to decide how challenging you want things to be. Due to the randomized nature of which dungeons you'll play through for each "cycle" it should also keep things pretty fresh over a longer period.


Along with the new dungeons, we'll also be seeing some new items hitting the game...

New Item Quality Level - Ascended
While it remains to be seen exactly how many new items are being added in terms of new weapon or armor sets, we do know that a new quality level is being introduced: Ascended. This will be one step higher than exotic quality items, so it will be interesting to see how that impacts gearing up at level 80. As things stand currently, level 80 rares are basically something you only equip while piecing together an exotic set, and from there most people either salvage them for ectos or sell them on the trading post.

Hopefully the ascended gear will be somewhat difficult to obtain, otherwise it might end up greatly devaluing exotics moving forward. New items are also supposed to be hitting the current dungeon vendors, so I'm also curious to see how that will fit into the bigger itemization picture. According to ArenaNet, this new item quality is intended to help give the endgame a more distinct sense of progression, so I'd imagine that there won't be a massive amount of ascended gear hitting the live game right away either way.

It's also worth noting that with the update there will be a new resource to harvest, along with 200 new crafting recipes being added. Presumably these will be focused on the ascended quality level as well, so it will be interesting to see how expensive the new recipes will be to create given the current high production costs on exotic gear.

Temple of the Silent Storm (new sPvP map)
Along with the new dungeons and level 80 map, a new sPvP map is also being added, called Temple of the Silent Storm. As you'll see in the images below, this will be a kodan-themed map located on top of an iceberg. A core mechanic of the new map will be "buff points" that players can meditate on to help their team, with a central point that can reset the entire map.

As you can see below, the new map is also fairly vertical, with a fair amount of both interior and exterior spaces. It will be interesting to see how well the map plays for ranged builds, considering that some of the tighter interior spaces appear to be very melee friendly, but may make keeping line of sight for ranged builds a bit more challenging.

More Lost Shores Coverage to Follow
Be on the lookout for a lot more coverage of The Lost Shores update later this week, including expanded details on the new content outlined above, and a lot more. In the meantime, be sure to leave a comment below to let us know what you think of the reveals so far!
Unknown Person liked this
Hector

Odioshi

Guest Passes to GW2 for this weekend

November 13 2012
I would love one! Ive been wanting to sample Guild Wars 2, but I doubt I will be home to play it on those days so bummed :(.
Robert

Elquin

Master Crafting Services

November 13 2012
I just hit 400 in Huntsman and that brings me to my 8th and final crafting mastery. If anyone needs any crafting services, please feel free to private message me or post in response to this topic. If I can help out with mats I will, but most of the time it would help if you could send the mats needed to craft the item.
Dave (Voleron)

Voleron

Re: HALLOWEEN FLEET EVENT!

November 13 2012
Post-Event Update!!

It's with great pleasure that I announce an exclusive partnership with the Stonewall Times, to bring you some exciting, post-Halloween event media!!

The next issue of the Stonewall Times (due to be released in December), will feature remastered, high-definition screenshots, taken from the runs of eight randomly selected teams, who participated in the event! We'll also be sharing two screenshots from the runs of your event hosts, and one screenshot of Fleet Admiral Nick's run through the event, for a total of eleven amazing screens!

The quality of these shots is amazing, as they capture the thrill and excitement of the event! The size of the screenshots is suitable for any single monitor desktop size, and would make a terrific desktop wallpaper!

Be sure to read the next issue of the Stonewall Times to see if your team is featured! A reminder message will be sent to the in-game mailboxes of all event participants when the next edition is released, and this thread will be updated accordingly!

I wish we could have captured the heroics of every team, unfortunately, we only had the capacity to do this for a third of the participants! We hope you enjoy them, nonetheless!

More to come!

2 people liked this
Pnutt Buttah

pnuttbuttah

Re: Dungeon Runs

November 13 2012
Had fun this weekend in CoF & HotW story modes, thanks! Some interesting (read: crazy) characters and challenging mechanics. I'm going to write a strongly-worded letter to that first boss in CoF about his ridiculous bladestorm fetish...
Lesley

LesleyA

Guest Passes to GW2 for this weekend

November 13 2012
So us player folks have received an email:
----------
Invite a Friend to Play for Free
Your guest will receive an email invitation with a unique serial code that will allow them to play Guild Wars 2® for free between November 15 and 18, 2012. Our supply of free trial codes is limited, so log into your Guild Wars 2 Account to send your invitation today!
---------------
So anybody want one? guess an email will be needed to send one out to you.
Paul

Starfish1

Re: BSG: Blood and Chrome

November 12 2012
Oh wow! I didn't realise this series had got off the drawing board. Looks very good. Looking forward to this being released in the UK. B)
Ali M

alimac30

Re: Do us a flow chart!

November 12 2012
I'm glad you like them, Dave!

We do need ideas for new ones though... so if anybody has any suggestions, please let me know :)

Ali :)
David

Keioel

Re: SWTOR going F2P

November 12 2012
I volunteer our in game guild leader extraordinaire for the write up. :)
David

Keioel

Re: BSG: Blood and Chrome

November 12 2012
The Young Admiral is HOT, plus watching this exposed me to the Halo4 vids...I love me some cute ginger
Ali M

alimac30

Re: SWTOR going F2P

November 12 2012
I'd love to have an article in the next issue of the Stonewall Times about SW:TOR going free-to-play.

Does anybody feel like they could write a useful summary of what will be happening? If so, please do let me know :)

Ideally, we'll need the article by 25 November for the next issue of the Times.

Thanks,
Ali
Ali M

alimac30

Re: Help!

November 12 2012
Thank you! I *really* appreciate you helping to spread the word about this :)

We'll need submissions by 25 November for the next issue of the Times.

One thing I'd like is an article on SW:TOR going free-to-play. Anybody feel like they could write a useful summary of what will be happening? If so, just let me know.

Huge thanks again!
Ali
Backyardserenade

backyardserenade

Re: "Shadows of the Past" by @backyardserenade

November 11 2012
Reviews:
- SBUGC List of Great Missions (Thread)
- Evil70th's In-depht Mission Review (Thread)
- BroadcastUGC Episode 40 (StarbaseUGC.com | Thread)

[INDENT]"I would highly recommend this mission to anyone who loves a great story combined with good maps and tough but fun battles." - Evil70th[/INDENT]

[INDENT]
"The maps look cool. The story was well based in what was established on Deep Space Nine." - BroadcastUGC

"It is a really great story that is told well [...] and a character-driven mission as well. I was impressed by last week's maps and I was impressed by this week's maps as well [...] The station was great!" - BroadcastUGC

"Nice time-traveling, [...] taking everything back to the point where all those complicated decisions had to be made. You got to know the characters."
- BroadcastUGC

"That was one of the things that stood out about this mission, that almost every kind of dialog had those two-way choices at the end." - BroadcastUGC [/INDENT]


PATCH NOTES:

Current version: 1.03.009

General:
- streamlined dialogs
- fixed some spelling mistakes
- fixed some errors encountered during above-mentioned reviews

Gameplay:
- added some more optional dialogs/interacts to explore

Unknown Person

Re: BSG: Blood and Chrome

November 11 2012
Webisdoes just aren't long enough for me to get into. I may hold of watching the rest until they have finished releasing them and then watch them marathon style.

That being said I kind of liked the first two but I can't say I loved them.
Edited November 22 2012 by Unknown Person
Yezar Gentak

yezar

Re: Useful Websites for GW2

November 11 2012
I would also like to add that IGN have a GW2 app with maps, news and other useful stuff.
Isaac Burrough

MrIzzy

Re: The Darwin Engine, Ep. 2

November 11 2012
Awesome Event! Looking forward to the next one!
DoctorDisaster

DoctorDisaster

The Darwin Engine, Ep. 2

November 11 2012
Freshly refitted and under new command, the USS Sally Ride left spacedock to patrol the border it had so recently crossed. Noting a strange energy field emanating from an unsettled M-class world, the ship investigated, discovering a crashed KDF vessel. Reluctantly, Captain Orenn contacted the stranded survivors and offered assistance.

[attachment=1167]2012-11-10_00014.jpg[/attachment]

The Sally Ride away team beamed down to the surface of the unsettled planet, where they met with two survivors of the KDF ship crash: Iall Yuvun, an Orion; and K'oleron, a half-Klingon, half-Trill. Or, at least, the Starfleet officers assumed they were survivors of the crash.

In fact, almost as soon as the transporter sheen dissipated, the KDF officers admitted that they hadn't been on the ship when it crashed: they had been on the surface as part of an away team. The mysterious energy field, which had drawn them to the planet just like the Sally Ride, had allowed them to transport down, but blocked their attempts to leave. The captain of the KDF ship fired on an ancient technological monolith that seemed to be the source of the interference. The monolith retaliated, destroying the vessel immediately with a devastating attack. No one aboard survived the crash.

In effect, this meant that the Sally Ride's away team was trapped on the surface. Instead of the KDF taking them hostage as they had worried, it appeared that the planet itself posed the real threat. The KDF had brought them to the surface to coerce their cooperation in finding a way off the planet.

Since the energy field was actively blocking transporter signals and had destroyed ships before, Captain Orenn and First Officer Seven decided that calling a shuttle was too risky until they had investigated its source. The KDF officers led them where they wanted to go: to a monolithic tower, surrounded by shining energy nodes. Scans indicated that the structures continued deep below ground, entwining and merging into a larger device, perhaps powered by geothermal energy.

Here, Seven noticed something odd: though he could detect the downed KDF ship nearby, he couldn't pick up any of the radioactivity or pollutants that would indicate a proximate crash. Investigation of the crash site itself revealed that radiation was somehow being absorbed, and spilled chemicals were spontaneously breaking down into non-toxic compounds. The Starfleet engineers also noted that the energy field was particularly active in the area.

Back at the monolith, a bit of bickering between the mutually suspicious KDF and Federation officers made Orenn think of something. He realized that there were elements of ancient Romulan, Vulcan, or even pre-schism design apparent in the monolith's architecture. When he touched the device and attempted to communicate with it, the local energy field became a datastream, reporting an unfathomable amount of data: detailed bioscans and ecological data for millenia of the planet's history.

Eventually, the crew managed to activate an interface. The monolith explained in curt terms that it was an evolutionary monitoring device, that it sought to defend its accrued knowledge... and that it had no intention whatsoever of allowing any of its visitors to leave when it could instead add them and generations of their descendants to its planetful of observable specimens.

How will the crew overcome this seemingly omnipotent machine? Tune in next week!

_________________
OOC notes:
What a fantastic turnout! It was great to see so many new faces joining the crew, and I hope you'll join us again at the same time next week. We will again be meeting on the surface of Defera, west of the city in the area pictured above. Be thinking of ideas how to overcome the ancient device. You can even discuss them amongst yourselves by doing your own scenes in small groups, or making in-character posts here.

We're still a bit short of KDF characters, so please join in! You might think it would get old, taunting Starfleet dweebs as they try to reason with inanimate objects. It doesn't.
Unknown Person liked this
Dave (Voleron)

Voleron

Re: Event: Fleet Trivia Challenge!

November 11 2012
lol, it was a lucky win :D

Thanks very much for hosting the event, Shay! I think it was enjoyed by all who attended, and I'm sure we'll see even more attend the next one. It was fun!

Cheers!

Edit: Oooo, badge!! Fancy :D

Edited November 11 2012 by Voleron
Stephen

Caeric

Re: Watch and marvel as Space Simulation returns!

November 10 2012
Just found this today, and have pledged. Very much look forward to it, but will need to get a new computer before I can even hope to install it. My old AMD dual core / nvidia gtx260 would choke before it finished loading.

They have drawings (get stuff!) for recruiting too! After you have pledged you get a link for your recruits to use and they track new pledges by that. Get your friends to click your link!

Would be nice if I could win the main prize by getting the most recruits... that would be the computer I could play it on.
Dave (Voleron)

Voleron

Re: Do us a flow chart!

November 10 2012
Loved these! They're a really fun addition to the publication :D

I cheated, so I could be Porthos!

2 people liked this