Re: A gentle reminder....
Thanks Doc, great to know we're in astoundingly in sync with one of the leadership team's topics of the day!
I don't think there are any hackles being raised, it seems to be all in very good fun (I'm having a blast with my worthy colleagues, I have to say), and any debates between positions should only help to strengthen and clarify the positions and their relative merits.
To take one example, my request for Todd to put some figures behind this mysterious threat that we're facing is a counterpoint, but in my view it's CRITICAL to moving the discussion beyond "we need to be safe because of some scary people" and into a data-driven understanding of the EXTENT of that risk and the motivations behind these alleged scsammers. For anyone seriously concerned about a potential security risk, I highly suggest you sit down and do some calculations using our # of provisions, cost of purchases (fleet credits AND dil) and the items they'd be purchasing.
Now the other possibility is that REAL demand lowers the provision count (for ground equip and buffs), but we can always use voluntary quotas to ease that in and see gradually if that's going to be a significant concern. Personally, I feel there's so little actually worth buying in fleet stores that it shouldn't be, but I could be wrong on this count.
I don't think there are any hackles being raised, it seems to be all in very good fun (I'm having a blast with my worthy colleagues, I have to say), and any debates between positions should only help to strengthen and clarify the positions and their relative merits.
To take one example, my request for Todd to put some figures behind this mysterious threat that we're facing is a counterpoint, but in my view it's CRITICAL to moving the discussion beyond "we need to be safe because of some scary people" and into a data-driven understanding of the EXTENT of that risk and the motivations behind these alleged scsammers. For anyone seriously concerned about a potential security risk, I highly suggest you sit down and do some calculations using our # of provisions, cost of purchases (fleet credits AND dil) and the items they'd be purchasing.
Now the other possibility is that REAL demand lowers the provision count (for ground equip and buffs), but we can always use voluntary quotas to ease that in and see gradually if that's going to be a significant concern. Personally, I feel there's so little actually worth buying in fleet stores that it shouldn't be, but I could be wrong on this count.