Re: Member activities
I wholeheartedly agree. I'd love to participate in/help run those kinds of events. I'd also be interested in doing some map completion stuff (I didn't get a chance to participate in the last one).
Let's just keep this conversation moving forward; we're all friends here.
Is that enough numbers for ya?
I didn't keep up with the fleet credit costs, but by my estimation there are only about a dozen fleet members that could "clear us out," and they'd only be able to do it once.
I think the logistics speak for themselves. Some members have enough Fleet Credits to diminish the store to 0 capacity. Which means the majority who are fighting for this and don't have time, much like I don't, to garner that amount of fleet credits will most likely have to wait quite a bit for replenishing.
I think the logistics speak for themselves. Some members have enough Fleet Credits to diminish the store to 0 capacity. Which means the majority who are fighting for this and don't have time, much like I don't, to garner that amount of fleet credits will most likely have to wait quite a bit for replenishing.
On the flip side according to TTS and other channels, apart from 9th fleet, we are one of the only fleet in games with nearly tier 4 capability. I'm hoping tier 5 will give us the option for a purely based provisioning system.
Finally i'm seeing a lot of other fleets don't have this limitation. I have to say this is wrong most fleets do have this in place and are going to continue to have this in place.
Also Araa i'm not being funny, but why are you pushing this so hard? It's a discussion and not a fight. We have to take all opinions into consideration ;)
This isn't about trust. This is about rationing a limited supply fairly.
Why? The simple reason is zombie accounts, people that join a fleet and then just leave the game (or take a break long enough to get pruned), artificially inflating the size of the fleet.