Re: Neverwinter
Interesting. I've seen little lag, don't feel pressured to spend money I don't have, and haven't really encountered the bugs aside the from the fact that the sparkly path occasionally leads me to the wrong place. I'm not meaning to contradict you, I just had no idea the game was having the problems it's had and I'm glad that you brought them up.
I don't do PvP (and love that I can advance easily in the game without it, unlike in Lord of the Rings Online), so I didn't know it was so bugged. I don't use the exchange (I know I'm losing in-game money, but I really can't figure out how they do the exchange in Neverwinter in the first place--far more complicated than in STO--and just sell all my stuff back to merchants instead). The only real problem I've had in the Foundry is finding missions that are clearly designed for group player, given the number of foes and all, but are not marked as such.
I really hope they clear out the bugs, because I am absolutely in love with this game. STO has felt very workmanlike for me lately and I've loved the change of pace.
I don't do PvP (and love that I can advance easily in the game without it, unlike in Lord of the Rings Online), so I didn't know it was so bugged. I don't use the exchange (I know I'm losing in-game money, but I really can't figure out how they do the exchange in Neverwinter in the first place--far more complicated than in STO--and just sell all my stuff back to merchants instead). The only real problem I've had in the Foundry is finding missions that are clearly designed for group player, given the number of foes and all, but are not marked as such.
I really hope they clear out the bugs, because I am absolutely in love with this game. STO has felt very workmanlike for me lately and I've loved the change of pace.