Dave (Voleron)

Voleron

Re: Accepting Applications for Editor-in-Chief

August 21 2013
Quote by calx
Can we work together voleron to share the load? I miss the times too!


Anything's potentially possible! Though applying to take on another project would be a last resort sort of decision for me, in the event that no suitable applicants were found.. my family time is already stretched pretty thin as it is... but thanks very much for the gracious offer!

I'd definitely encourage you to throw your name in the hat for consideration!

Unknown Person liked this
Tsar Agus

WhiteOnmyoji

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 21 2013
Quote by Paladia
Knowing what you know now, can you spot everything that's wrong with this zippy-fast escort? How would you fix it?


OOOHHH!!! OOHHH!!! OOHHH!!!! I Know! I Know!
2 people liked this
Adrien Camus Ratty

Paladia

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 21 2013
Part Two: The Two Commandments



This is the IKS Garbage Scow, a Risian Corvette from the summer event. Unfortunately, it's no longer available if you don't have one. I chose this ship to showcase because it's cross-faction and not a C-Store vessel. Also, many of you may have one lying about. If you're playing along at home, feel free to copy the Garbage Scow's build as much as you like.
I will warn you: I intend to make this guide rather comprehensive. I'll be walking you through weapons, consoles, bridge officers, duty officers, traits, and specs. We'll also touch on making the most of the advice you receive along the way. Because of this, the guide is likely going to take a while for me to complete, so please be patient! I also admit that I am still very much a student myself. I chose to write on this topic not because I am particularly knowledgeable about ship builds, but I do know a thing or two about learning how to do something.
So let's do this thing together.

The Basic Rules of Effective Builds




Ah, that new starship smell. Here's the Scow as she appears fresh out of the box. Today, we are going to talk about outfitting her with some weapons. We can generally classify ship weapons in four basic types: Cannons/Turrets, Beams, Torpedoes, and Mines. Cannons/Turrets and Beams are known as energy weapons. Torpedoes and Mines are projectile weapons. We'll worry only about energy weapons today.

The First Commandment: Thou Shalt Choose One Energy Weapon Type

Energy weapons come in multiple flavors. Geo has written an excellent guide to them here. Each weapon type has a proc, or an effect that has a chance to occur when the weapon hits the target. Some people select their weapon type based on their desired proc, other prefer to use the canon weapon type for their ship (such as phasers on a Federation ship and Plasma for a Romulan ship.)
It doesn't matter which weapon type you select as long as you commit to it. Don't cheat on Disruptors by running Polarons on the same ship! A ship that runs energy weapons of multiple types is often known as a rainbow build. Rainbow builds are generally bad news because the best tactical consoles boost your damage in a single energy weapon type. As you play, you may find energy weapons that have multiple procs. However, these weapons have a 'base type' that is affected by a corresponding tactical console. So, you should only run energy weapons that correspond to a single base type.

The Second Commandment: Thou Shalt Choose Beams or Cannons

Many new shipbuilders learn quickly that one should not mix energy weapon types. A slightly less-known rule is to run either beams OR cannons, not both. The reason for this is fairly simple. Bridge officer abilities such as 'Beam Fire at Will' and 'Cannon: Rapid Fire' affect only one of these two types of weapons. Therefore, a build with both beams and cannons will be less effective than an unmixed build.
So, which to pick? A good rule of thumb is to look at how your ship flies. A large, slow-turning cruiser like the Romulan D'deridex is suited for broadsiding opponents with beams. Meanwhile, a fast escort such as the Defiant is effective with cannons at the fore and turrets aft. These quick ships can zip up to enemies and blast them head on. The turrets, with their 360 degree range, ensure that they are always firing, despite their lower DPS (damage-per-second).



Before we move on to the next installment, let's check on the Scow. I've outfitted her with random crap from drops. Knowing what you know now, can you spot everything that's wrong with this zippy-fast escort? How would you fix it?

Fore weapons:
Tetryon Cannon
Phaser Cannon
Transphasic Torpedo
Plasma Turret

Aft Weapons:
Plasma Beam Array
Plasma Beam Array
Plasma Beam Array


A Final Note

1. There are some builds that only use projectile weapons. We'll look at that option later.

2. There are builds that mix beams and turrets, and I am sure there is at least one effective rainbow build. Please follow the Picasso Rule: If you haven't mastered the basics, you can't bend the rules effectively. You must first be able to do this before you can do this.
3 people liked this
Edited August 21 2013 by Paladia
Cal

calx

Re: Accepting Applications for Editor-in-Chief

August 21 2013
Can we work together voleron to share the load? I miss the times too!

Sent from my GT-I9100 using Tapatalk 4 Beta

Seannewboy

Seannewboy

Re: Threat-skaling science consoles

August 20 2013
I will have 2 ships on 2 characters i will be thinking of this for. The one you see in my current signature in his bug and my rom eng in his mogai. The bug will eventually be set up as a dps, with a minimal ability to take damaged from his eng abilities. The Mogai will hopefully become a tank to give out some dps while eating damage for breakfast.
Shawn Birch

Parker

Re: Threat-skaling science consoles

August 20 2013
Aden runs 3 [-TH] love them!
Aztroz

betazoidhalf

Re: Threat-skaling science consoles

August 20 2013
The consoles give you a science ability and either increase [+Th] or decrease [-Th] your threat. Threat increases your probability of being targeted. So, [+Th] will increase the frequency that you're taking fire. Conversely, [-Th] decreases the frequency that you're taking fire.

Keston is a modest science ship. I have four consoles deployed, all of them [-Th]. I rarely take any fire, if at all. This allows me run crowd control undisturbed. It's awesome in KASE while guarding probes. I hope this helps. Let me know if you have any more questions. :)

Keston
Dave (Voleron)

Voleron

Re: Accepting Applications for Editor-in-Chief

August 20 2013
The Stonewall Times is a publication that I'm very passionate about. I've contemplated taking this project on since Ali's departure, but unfortunately, with my real life and fleet responsibilities, I simply can't make the time in my already busy schedule to take on another project. It's with a great sadness that I have to pass up this opportunity...

With that said, I think that this could be a very exciting opportunity for the right, self-motivated person who's committed and passionate about the publication. This publication binds our fantastic community together, and I'd love nothing more than to see this up and running again in the near future, with the right person at the helm!

Good luck to all the applicants!

Re: Accepting Applications for Editor-in-Chief

August 20 2013
Quote by Zander_Hawk
Hello,

Does the Editor-in-Chief publish or release the news magazine on his or her own schedule (have final responsibility) or are all materials reviewed by you or committee before publishing? I ask because I have a friend who might be interested, she used to work for NPR news, she's in Thailand right now on assignment with the Peace Corps but she'll be coming home soon, she wanted me to ask that, I guess this has some significance in the world if journalism.

Sent from my Galaxy Nexus using Tapatalk 4

No, there isn't any form of review before hand. The Editor-in-Chief has complete control over the content in Stonewall Times.
Tsar Agus

WhiteOnmyoji

Re: Threat-skaling science consoles

August 20 2013
I summon Keston and his ability to sit on top of the tac cube and not draw agro to answer this question!
Seannewboy

Seannewboy

Re: Threat-skaling science consoles

August 20 2013
I am going to assume they are not useful/required for anything.
Zander Hawk

Zander_Hawk

Re: Accepting Applications for Editor-in-Chief

August 20 2013
Hello,

Does the Editor-in-Chief publish or release the news magazine on his or her own schedule (have final responsibility) or are all materials reviewed by you or committee before publishing? I ask because I have a friend who might be interested, she used to work for NPR news, she's in Thailand right now on assignment with the Peace Corps but she'll be coming home soon, she wanted me to ask that, I guess this has some significance in the world if journalism.

Sent from my Galaxy Nexus using Tapatalk 4
Shawn Birch

Parker

Re: Fleet shopping

August 20 2013
ooooh on 3-4 days to go! Yaaaay!
Dan Ingvarsson

BronN

Re: Fleet shopping

August 20 2013
My sweet 14 :) :laugh:
Kidd Kasper

kiddkasper

Re: Fleet shopping

August 20 2013
For the record, I typically promote people the night before their 14th day.


BronN, your 14th day is on 8-24-13
Dan Ingvarsson

BronN

Re: Fleet shopping

August 20 2013
And buying a fleet ship is "to buy from fleet stores"? The answer was 'yes'? I have to be have the fleet rank of 'member' to buy a fleet ship? :)

I don't mean to be annoying with my questions, bu I'm quite new to all this and have ADD and Autism on top of 'newbie syndrome' :) I just want to make sure i don't get it wrong.
Ben

Gravity

Re: Fleet shopping

August 20 2013
You must be a member to buy from fleet stores and the heavy escort carrier can equip most fighters unless explicitly stated otherwise.
Dan Ingvarsson

BronN

Re: Fleet shopping

August 20 2013
Ok... And just so i get things right: I don't have to be promoted to fleet 'member' to buy a fleet ship?

And... while writing; If I buy a fleet heavy escort with hangar(s), can i equip any ol' fighters in that hangar or must i use those sad little Peregrines? :)

Accepting Applications for Editor-in-Chief

August 20 2013
Several months ago, we unfortunately had to cease production of the Stonewall Times due to lack of an Editor-in-Chief and Layout Artist. The loss of the Stonewall Times has been felt by the community and to bring it back, we're opening up the Editor-in-Chief of the Stonewall Times up to the members.

The Editor-in-Chief is responsible for:
  • Maintaining the Writers group
  • Giving out writing assignments
  • Collecting articles
  • Producing the Times for release

If you'd like to apply for the position, please send me an message, including what skills and previous experience you have that would make you ideal for the position. If you have previous examples of your work, they can be emailed to stonewallfleet@gmail.com.

Deadline for applications is September 3rd at 11:59 PM EST.
3 people liked this
Edited August 20 2013 by nicholasjohn16
Shawn Birch

Parker

Re: Aden

August 20 2013
updated 08/19/2013