Swordsman Closed Beta
I've been playing it a little (got to level 8 which didn't take long) and .. I think I'm probably done.
It feels really old-school with a very clunky engine and combat system which requires a weird mix of clicking and ability activating (with long cool-downs). It's very boring for what should be a very fluid martial-art styled fighting.
There is an active combat system which I tried to use first but the reticle is badly placed and makes combat almost impossible (it almost becomes a whack a mole with you trying to position to reticle for every click).
The graphics aren't ugly they just look about 10 years old, which is fine if graphics aren't a big pull for you but they are for me.
The questing seems entirely story based so far with quests alternating from simple "talk to" objectives then "kill so many" objectives and then eventually (and quite often) a story instance which plays out in long cutscenes and very little action. The nice thing is that the quests seem to be one-at-a-time and not big quest hubs.
It almost plays like a point and click adventure story with the quest log activating as your guide. The quests will have highlighted objectives with an underlined word or phrase which upon clicking will send your character automatically moving to the objective. It was actually nice but takes away any feeling of adventure or exploration.
I have a big problem with the cutscenes I mentioned earlier (and I have to stress, I'm only level 8. This could improve with time). All the best action takes place in these pre-scripted animations of which you have no control. For example, an early quest saw me chase down a baddie. He proceded to do some Crounching-Tiger esk jumps across building tops. The game give me back control and I proceeded to move my character onto a little blue spot and the game took control from me and I watched as my character did similar impressive jumps to chase my enemy.
Why couldn't I have done this myself? It would have been an awesome gameplay mechanic to have, almost like having a bit of a platform game in my MMO (like GW2's jumping puzzles or Tomb Raiders platforming). But instead I was given control to point and click and use the terrible combat system.
It's a shame because you could do some cool things with this type of IP but this just isn't thinking outside the box in any way.
It feels really old-school with a very clunky engine and combat system which requires a weird mix of clicking and ability activating (with long cool-downs). It's very boring for what should be a very fluid martial-art styled fighting.
There is an active combat system which I tried to use first but the reticle is badly placed and makes combat almost impossible (it almost becomes a whack a mole with you trying to position to reticle for every click).
The graphics aren't ugly they just look about 10 years old, which is fine if graphics aren't a big pull for you but they are for me.
The questing seems entirely story based so far with quests alternating from simple "talk to" objectives then "kill so many" objectives and then eventually (and quite often) a story instance which plays out in long cutscenes and very little action. The nice thing is that the quests seem to be one-at-a-time and not big quest hubs.
It almost plays like a point and click adventure story with the quest log activating as your guide. The quests will have highlighted objectives with an underlined word or phrase which upon clicking will send your character automatically moving to the objective. It was actually nice but takes away any feeling of adventure or exploration.
I have a big problem with the cutscenes I mentioned earlier (and I have to stress, I'm only level 8. This could improve with time). All the best action takes place in these pre-scripted animations of which you have no control. For example, an early quest saw me chase down a baddie. He proceded to do some Crounching-Tiger esk jumps across building tops. The game give me back control and I proceeded to move my character onto a little blue spot and the game took control from me and I watched as my character did similar impressive jumps to chase my enemy.
Why couldn't I have done this myself? It would have been an awesome gameplay mechanic to have, almost like having a bit of a platform game in my MMO (like GW2's jumping puzzles or Tomb Raiders platforming). But instead I was given control to point and click and use the terrible combat system.
It's a shame because you could do some cool things with this type of IP but this just isn't thinking outside the box in any way.