Seannewboy

Seannewboy

Don't use blue equipment upgrades

September 26 2014
Sorry I was going by what Al "gecko" said on P1.
DoctorDisaster

DoctorDisaster

Don't use blue equipment upgrades

September 26 2014
Yeah, when I checked earlier on Holodeck, the upgrade projects gave the same XP/sec as any other non-research project.
CJ Record

Kasandaro

Don't use blue equipment upgrades

September 26 2014
uh. 75, 150, 225, and 225 XP respectively, when I just looked on holodeck - that's with the R&D weekend buff. The Tribble numbers were omgwtfbbq borked, apparently.
Seannewboy

Seannewboy

Don't use blue equipment upgrades

September 26 2014
One good thing about the upgrades, is that they give more r&d exp than most ways, so you can farm them for the exchange.
CJ Record

Kasandaro

Don't use blue equipment upgrades

September 26 2014
To add to the warning, the green ones at lv5 are even worse than the blues, at least at high level projects.

Also, the upgrades are Exchange-able, so you aren't bound to crafting (and there's no dil cost in crafting them, so once demand slows a bit, the price should level off).
Unknown Person liked this
DoctorDisaster

DoctorDisaster

Don't use blue equipment upgrades

September 26 2014
Short version: the blue 'improved' upgrades that you can craft at an R&D level of 10 are a total scam. I compared a blue and a purple upgrade on my MACO shield:

[attachment=2533]upgrade-blue.jpg[/attachment]

Blue: costs 950 dilithium, yields 5000 (4%) tech.
Mark upgrade costs 20900 dil (22 items)

[attachment=2534]upgrade-purple.jpg[/attachment]

Purple: costs 1075 dil, yields 12800 (12%) tech.
Mark upgrade costs 9675 dil (9 items)

For a hot minute, I was really happy that the new equipment upgrade system would give us something not completely useless to do during the 3-month wait to get an R&D school to level 15. Turns out that even at level 10, you're more than doubling your dil costs. Back to those oh-so-exciting research projects, then.
3 people liked this
Edited September 26 2014 by DoctorDisaster

Unknown Person

WildStar Online

September 25 2014
*performs necromancy on this thread*

I just purchased Wildstar [EU] finally and got given a trial code. This code will only work for EU accounts and will grant you 7 days access from the moment you apply the code.

You'll need to go to http://wildstar-online.com login/create an account and apply the following code:

R0GH3D453H3WVC8MEJ1V

Have fun!

Also if anyone is playing on the EU servers hit me up! :)
Ben

Gravity

25 Facts Even Trekkies Probably Didn't Know About Star Trek

September 25 2014
11 for me (it is way way to early for me to go trawling for a big image version :p)
Angel

Angelsilhouette

ArcheAge

September 25 2014
Quote by GothicPoodle

  • Strong focus on PvP (I'm not an MMO PvP fan) with conflict areas, encouraged scamming (within game mechanics), and an overall "pirate" environment.
  • The above environment seems to have attracted players that love to grief or otherwise abuse other players. For example, people are constantly destroying other people's publicly planted crops before they mature (so no resources are given), just to keep someone else from getting the resources. These people are even using their labor points to do this.


This pretty much kills any interest I had in it.
Edited September 25 2014 by Angelsilhouette
Angel

Angelsilhouette

25 Facts Even Trekkies Probably Didn't Know About Star Trek

September 25 2014
Edited September 25 2014 by Angelsilhouette
Ron

MisterRnR

ArcheAge

September 25 2014
That's actually a very good assessment of the game itself. I will add that there is the possibility of paying for a patron status (their subscription) through accumulating enough in game gold and purchasing 'apex.' So if you play and trade enough, it's possible to not have to pay for anything in the game. That being said, if you f2p, it does take some time to get started unless you join a good guild or have some friends in the game who can help you out. But, I do know a few people who have already gotten enough apex to cover a month or two of patron status.
Dave (Voleron)

Voleron

25 Facts Even Trekkies Probably Didn't Know About Star Trek

September 25 2014

I ยท G O T . . .



[attachment=2532]8.png[/attachment]

Gareth GXV3

GXV3

25 Facts Even Trekkies Probably Didn't Know About Star Trek

September 25 2014
OOo!! i like.. only knew about x2 of them.

Didnt know about Wesley Snipes though.. thats cool

Kidd Kasper

kiddkasper

25 Facts Even Trekkies Probably Didn't Know About Star Trek

September 25 2014
I'm a little sad that I only knew 7 of these:


http://diply.com/trendyjoe/star-trek-facts/35673/1
2 people liked this

GothicPoodle

ArcheAge

September 25 2014
They've added several new servers and kept people from creating new characters on the original servers for several days to even out the populations.

I tried to get in the first couple days as a f2p player, but only waited in the queue for 4-6 hours before going to bed. Then they opened two new servers and I got on the Ezi server as Elowa. I've been enjoying it a lot, although I love to explore, gather, farm, and craft. The graphics are pretty good, too.

They've done quite a few changes the last week to try to lower the queue wait times. (aggressively booting AFKers/spammers, adding more servers, etc.) If you were having huge wait times before, it should be much better now.

Some positives in my opinion:
  • Amazing character customization for faces. There are hundreds of sliders you can change.
  • Sandbox. It has quests and an main story quest, but you can literally just run around and do whatever.
  • Crafted items are best items.
  • No real loot other than coins and rare crafting materials. Some quests will give gear as you go through them.
  • Flexibility in class. Like Dorian mentioned, there are 120 options for classes (you pick 3 out of 10) and have points to spend on the skills to make unique builds. Can also change them around when you want.
  • Gliders that you can fly/float on.
  • Custom player-owned housing.
  • Lots of outfits, which a mechanism to modify clothing/armor to look like other pieces.


The downsides (again my opinion):
  • Can't customize body features (everyone of each race is same build and height). It amazes me that this is not changeable with how customizable the faces are.
  • Strong focus on PvP (I'm not an MMO PvP fan) with conflict areas, encouraged scamming (within game mechanics), and an overall "pirate" environment.
  • The above environment seems to have attracted players that love to grief or otherwise abuse other players. For example, people are constantly destroying other people's publicly planted crops before they mature (so no resources are given), just to keep someone else from getting the resources. These people are even using their labor points to do this.
  • Their pay/store mechanism could be considered "pay to win" on some level. Land (housing and private farms) can only be owned by paying customers. Monthly subscribers get labor points when offline and twice as many while logged in as f2p. (LP are used for all crafting/farming/harvesting.) Some items are only sold on the marketplace (no way to get it in game other than buy from someone who paid real money for it).
Unknown Person liked this
Michael Minks-Bungard

Dax_aussie_boy

Shipwright Challenge #1: The Armitage

September 23 2014
Please find my submission for the Shipwright Challenge#1 The Armitage

http://skillplanner.stoacademy.com/?build=armitagechallengedaxaussieboy_0

If any problems on viewing it please let me know.

Unknown Person

Qapla' warriors!

September 23 2014
Quote by Voleron
To add to the good news, the House of Nagh reD's shipyard began it's Tier V upgrade project today :)


Whoo hoo!!! :woohoo:
Dave (Voleron)

Voleron

Qapla' warriors!

September 23 2014
To add to the good news, the House of Nagh reD's shipyard began it's Tier V upgrade project today :)

2 people liked this
CJ Record

Kasandaro

Qapla' warriors!

September 23 2014
Hail, proud warriors of the Empire! We feast today, for we find that our great ship designers have finally mastered the art of counting past four and set to bestow upon us a worthy Raptor with 5 fore weapons and 5 tactical slots and a turn rate that allows us to properly use them to rain death down upon our foes!

It appears that the Federation and Romulan designers have been equally hard at work to give us honorable, delicious targets to utterly annihilate!

(I'm on a touchscreen; otherwise I'd copy in the full ship stats for the Guardian, Dauntless, Mat'Ha, and Aehlal.)
Unknown Person liked this
Edited September 23 2014 by Kasandaro